But otherwise, I am quite happy with this feature. It works just like I designed it. Sensing and prospecting isn't implemented yet, but probing and mining works just as intended and I think hunting for ore is really fun... at least compared to the "click on ore, watch progress bar" resource gathering systems of most MMORPGs. Now I just need something which can actually be done with the ore. Currently it's just vendor trash, and not even a particularly lucrative kind.
Tuesday, July 29, 2014
Mining System implemented
I implemented the mining system. I also made the first mining map, an NPC which sells the mining spells,
and two Foni's, one giving mining hints and one telling a bit more about
herself. I am not that happy with the iron ore item sprite, though. It looks like shit. No, it literally does. Just look at it:
But otherwise, I am quite happy with this feature. It works just like I designed it. Sensing and prospecting isn't implemented yet, but probing and mining works just as intended and I think hunting for ore is really fun... at least compared to the "click on ore, watch progress bar" resource gathering systems of most MMORPGs. Now I just need something which can actually be done with the ore. Currently it's just vendor trash, and not even a particularly lucrative kind.
But otherwise, I am quite happy with this feature. It works just like I designed it. Sensing and prospecting isn't implemented yet, but probing and mining works just as intended and I think hunting for ore is really fun... at least compared to the "click on ore, watch progress bar" resource gathering systems of most MMORPGs. Now I just need something which can actually be done with the ore. Currently it's just vendor trash, and not even a particularly lucrative kind.
Saturday, July 26, 2014
Wenibe and Angel quest finished
I reworked Wenibe and finished the angel quest. I actually did two weeks ago. I need to take this blogging thing more serious again.
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