Wednesday, May 16, 2012

Roadmap updated


While I ported the client from Metro to HTML5 I  lost track of my roadmap. I implemented some features which were planned for much later milestones (like some steps into the direction of inventory and item management) while forgetting about things which are much more important in the intermediate future. Time to get my priorities straight again.

Milestone 6 (growth):
  • Flexible GUI infrastructure
  • Character system
  • EXP gain and leveling
  • Increasing base attributes
  • Combat mechanics
  • Mana points, mana regen and mana use 
  • Spellbook
Milestone 7 (opposition)
  • Monster database
  • Monster AI
  • Spawn areas on maps
  • Character death and respawning
Milestone 8 (wealth):
  • Items and Inventory
  • Player trading
  • Shops
Milestone 9 (adventuring):
  • NPC interaction
  • Scripting
Milestone 10 (security):
  • Permission management
  • Database logging of
    • Logins
    • Administrative actions
    • Usage statistics
  • Logins
  • Brute force protection
 Milestone 11 (eye candy)
  • Animated sprites
  • Animated tiles
  • Particle effects

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