Players can now walk around and kill monsters.
Attack range is limited, moving cancels attacking and vice versa.
Now it's time for Milestone 5: implementing collision tiles. I wonder if I skip the intermediary step of having no route-finding and go right to implementing my map partitioning and pathfinding algorithm. I want to implement that sooner or later, and I don't think that there would be any code of the intermediate solution left which would still be required.
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