The client can now display maps with multiple map layers, including a fringe layer where the draw order of the tiles is combined with the sprites. I implemented that by converting all non-null tiles on a layer named "Fringe" to map objects (or rather something similar which implements the same interface).
Client, server and map editor now work the way I intend. Now I theoretically got all the tools I need to start world building. All that is left are tiles and a world building plan.
Milestone 5 is hereby finished.
No comments:
Post a Comment