What's still missing is the conversion from the numbers Tiled assigns to each tile type to the numbers the client uses to assign images. I had to edit the map file manually to get them to match. Creating the walk map doesn't work either for some reason, but I need to change that anyway, because I want the blocking property to be a property of each tile.
Features of Tiled I still need to implement:
- Tilesets (will take care of the id mapping problem)
- Tile properties (for calculating the walkability)
- Objects for warp areas and spawn areas (and later script triggers)
- Multiple layers (not yet required, but nice to have in the future)
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