Saturday, May 3, 2014

Fighting NPCs


I added the ability for NPC scrips to turn NPCs into mobs and revert them back to NPCs when defeated. This will be very useful for quest scripting. I want to avoid those cliché "Kill 10 rats" quests. I want quests which actually tell a story and are not just excuses for mob grinding.

I also did a first quest where you retrieve a stolen item. The player finds the thief and talks to them. Then the thief  turns hostile and fights the player. Well, that's the basic plot. The details are of course much more fleshed out (don't want to spoil).

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