Thursday, September 6, 2012


I decided to do equipment before I do trading.

I can now create unique items (well, "unique" is a stretch - the values are hard-coded placeholders), I can equip and unequip them which already modifies the stats of the characters and the current equipment is stored in the database. The new /shell command proved to be really handy during the development of these features, because it allows me to test things on the server I don't have netcode support for yet.

Still missing:
  • Communication of equipment changes
  • Communication of attribute modifiers (this also affects status effects from items)
  • netcode for equipping and unequipping
  • and, of course, any GUI on the client

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