I can now create unique items (well, "unique" is a stretch - the values are hard-coded placeholders), I can equip and unequip them which already modifies the stats of the characters and the current equipment is stored in the database. The new /shell command proved to be really handy during the development of these features, because it allows me to test things on the server I don't have netcode support for yet.
Still missing:
- Communication of equipment changes
- Communication of attribute modifiers (this also affects status effects from items)
- netcode for equipping and unequipping
- and, of course, any GUI on the client
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