Items are what makes MMORPGs worth playing.
They appeal to the basic human instinct to gather and to hoard.
They are a much greater token of achievement than levels and stats alone.
They are a great source of reward. I still fondly remember the dopamine rushes I experienced in Ragnarok Online every time one of the many ultra-rare 0.01% drops appeared on my screen.
They enable an economy. An exciting game inside the game which drives itself without any actual work by the developer.
Milestone 7 turned my program into a game. But Milestone 8 will make it worth playing.
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