I added status points and the netcode to increase stats.
Currently, the collected status points are equal to the collected skill exp. But I intend to decouple that, so that some monsters give better skill exp while others give more stat points. Also, most quests will give only stat points, because giving skill exp would only make sense when the quest focuses on the training of that specific skill.
The client still needs buttons for increasing stats and I need to communicate the costs for doing so.
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