Pro:
- Very easy to implement
- No choice not to pick up items
- Players might find ultra-rare items and not even notice it before checking their inventory
- No way for the players to directly control who gets loot in a party
Picking them up from the ground.
Pro:
- Enables drop-trading
- you can see what other players around you find
- Adrenalin rushes when you see something valuable drop
- Enables mob/item interaction
- Either Inventory icons must be designed in a way that they look OK both in the inventory and on the ground, or every item needs an additional floor sprite
- Enables drop-stealing
- Items on ground can be unreachable or overlooked
- A lot of netcode traffic is used for communicating drop position
Open a window to pick from when clicking on a carcass
Pro:
- Convenient to decide what to pick up, especially for parties
- When killing a lot of enemies at once, checking them all for loot can be a chore
- Additional click required to pick up items
I think I will first implement the "put directly into inventory" method, because everything I need to code for that also needs to be coded for the other methods.
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