Saturday, June 23, 2012

How to pick up loot

Putting items directly into the inventory.

Pro:
  • Very easy to implement
Contra:
  • No choice not to pick up items
  • Players might find ultra-rare items and not even notice it before checking their inventory
  • No way for the players to directly control who gets loot in a party

Picking them up from the ground.

Pro:
  • Enables drop-trading
  • you can see what other players around you find
  • Adrenalin rushes when you see something valuable drop
  • Enables mob/item interaction
Contra:
  • Either Inventory icons must be designed in a way that they look OK both in the inventory and on the ground, or every item needs an additional floor sprite
  • Enables drop-stealing
  • Items on ground can be unreachable or overlooked
  • A lot of netcode traffic is used for communicating drop position

Open a window to pick from when clicking on a carcass


Pro:
  • Convenient to decide what to pick up, especially for parties
Contra:
  • When killing a lot of enemies at once, checking them all for loot can be a chore
  • Additional click required to pick up items


I think I will first implement the "put directly into inventory" method, because everything I need to code for that also needs to be coded for the other methods.

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